It is not advantageous for the Priest to announce who he cleansed until he finds out what mark that player had previously. “Instigator, wake up. It is disadvantageous to cleanse another player if there is a high chance of cleansing a Vampire of the Mark of Love or Mark of the Traitor. Since the Mystic Wolf’s power partially replicates the Seer’s power, claiming Seer is a tempting strategy for the Mystic Wolf. At least among experienced players, the Seer will always look at two cards in the center. 14 Unique Roles on Thick Sturdy Tiles What do you think? Bezier Games’ products are distributed worldwide and licensed in over twelve different languages. If the Marksman saw the Mark of the Bat, he should pretend to have seen a different mark from another player, or pretend to not even be the Marksman at all, and play along with Renfield’s story to elicit information from him, such as subtly asking who he thinks each player is. The Minion needs to keep very close track of whether any Werewolves were switched by the Troublemaker, Robber, Witch etc. When the first person reveals their role, the Tanner can say that as the Seer they looked at that card and can corroborate their story. Even using reverse psychology to pour suspicion on someone else so the group falsely suspects them of being the Tanner will be more likely to backfire than be helpful. The following roles do not wake during dusk/night phases, The game can be purchased from Bezier Games. Primary Menu Skip to content. Beyond this, Team Vampire strategy normally resolves to that of Team Werewolf. From the Team Village lover’s perspective, when they are threatened, the more protective their lover becomes the more likely they are to be a Vampire. - The Bonkers Battle of Wacky Challenges [Family Party Game for Kids & Adults], OUR MOMENTS Couples: 100 Thought Provoking Conversation Starters for Great Relationships - Fun Conversation Cards Game for Couples, Board Game Set - Deluxe 15 in 1 Tabletop Wood-accented Game Center with Storage Drawer (Checkers, Chess, Chinese Checkers, Parcheesi, TicTacToe, SOlitaire, Snakes and Ladders, Mancala, Backgammon, Poker Dice, Playing Cards, Go Fish, Old Maid, and Dominos), Logitech Harmony Hub for Control of 8 Home Entertainment Devices. About; Search for: Roles In Depth. On the face of it, you want to be caught out in a lie to generate suspicion but not so blatantly that you are obviously the Tanner seeking to get lynched. “Diseased, wake up. From the helpful (to the Werewolves) Squire to the invulnerable Prince, these roles keep games fresh and unpredictable. People will assume that you saw a Werewolf card and became a Werewolf even if you didn’t. You may look at up to two cards of other players. The Doppelganger’s strategy resolves to whichever role they adopted upon first waking. Wolves should therefore be suspicious of the Squire regardless. If the Minion is quite sure who the Werewolves are then the Minion can sit on the sidelines during discussion as long as it looks like someone other than a Werewolf will be lynched. If the Mystic Wolf and Seer are both in play, then the Tanner can open the game by claiming to be a Seer who looked at another player’s card. Werewolves, stick out your thumb. I’ve seen many beginner players with the Count card not wake up with the vampires because of this confusion. Do not reveal that you are the Paranormal Investigator. Game Pieces One option to minimize the probability of becoming a Werewolf is to resolve to look at only one card or even no cards, rather than two. The presence of the Cupid makes life very difficult for Team Vampire. Not caring whether he lives or dies, the Minion starts the day phase with very little pressure, but accelerates quickly as the accusations fly. Fortunately, the village has several residents with special powers, with most of them willing to help eliminate this fanged menace! The Dream Wolf does not wake up with the other Werewolves. A Team Village player receiving a Mark of Love need not act any differently since the death of their lover won’t affect which team wins. This can be made difficult because the freshly turned Werewolf won’t be playing in their own best interests. I have never seen this strategy work. Apprentice Tanner. Choosing a good combination of roles is probably the most difficult part of the game. If you determine that the player kept the Mark of the Vampire, subtly indicate that it was you who gave it to them, possibly by saying that you gave them another token, like a Mark of Clarity as a Priest, or imply that they as the Thing touched you on your shoulder or say that you received the Mark of Disease from them, giving them an opening to confirm your story. You will need at least one of these games in order to take advantage of this app. The times I have seen the Tanner win have almost always been by pure chance (such as the player becoming the Tanner without knowing) or by appearing to receive a Werewolf card from another player (as distinct from making others think you started with a Werewolf card). As a Sentinel, beware of Werewolves taking the easy way out by claiming your role. Even if the true Diseased or Thing refutes this, doubt will have been sown, to your advantage. Looking for more players? were not cleansed) and any apparent cleansing has not replaced the Mark of the Vampire, Team Vampire may think the player they gave the Mark of the Vampire to still has it. In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. The evil trio of Rapscallion, Dr. Peeker, and Henchman#7 are intent on getting away with their crimes. Werewolves, stick out your thumb so the Minion can see who you are.”, From ONUW, wins or loses with Team Werewolf irrespective of whether he himself dies. One Night Ultimate Bonus Roles. If the Alpha Wolf or the Paranormal Investigator is in play the Minion’s role becomes much harder as they try to discern who the Alpha Wolf turned into a Wolf as well as who the Paranormal Investigator is and whether they became a Wolf or not. Generally, waiting will be more effective at flushing out Werewolves. If Team Village is sure who the two vampires are, but aren’t sure who the Master is, use this to Team Vampire’s advantage by giving nothing else away and forcing a split vote, then both of Team Vampire can vote for another player. The Mark of Fear will only prevent the Pickpocket, Marksman or Gremlin from acting (assuming only the base cards from ONUV are being used). Unfortunately the Squire is also incentivized to pretend that wolves are still on Team Wolf even if they no longer are. One Night Ultimate Vampire One Night Ultimate Alien. You can get on the front foot by claiming to be Thing yourself and saying that you tapped the person that actually tapped you. Home Join a game Games One Night Ultimate Werewolf Codewords Secret Hitler Spyfall Love Letter Avalon Enigma About Settings Help and Feedback Subscribe Buy me a coffee :) You may give any two players a Mark of Love.”. Death by love can’t be prevented by invoking the Master’s power. One Night Ultimate Compendium The Team Village recipient of the Mark of Love should know this and can gauge from their lover’s reaction whether they are a Vampire or not. This thrilling game is meant to give fast-paced fun for 3-7 players. When others start accusing you of the being the Tanner, or the Minion, the real Tanner won’t be outing himself to contradict you, but the Minion probably will, thus giving you insight into who has those two roles. Or the person you claim to have robbed will take the bait, say they were a Werewolf and since you now possess their card you should be lynched. Vampires and Werewolves find it difficult to coordinate their votes since communication between themselves would result in their being outed as monsters ripe for lynching. Place a Mark of Disease in front of any player to your left or right.”. “Vampires, point at the player who has the Mark of the Vampire and close your eyes. The main question is whether to reveal that you were the Doppelganger that became that role or to pretend you were that role directly. All you need are your friends and your phones. Therefore it’s probably best if only one of the Masons lies, while the other Mason stays above reproach by maintaining the truth from the beginning saying that they were one of a pair of Masons but they don’t want to reveal who the other Mason is yet. Depending on the other roles used in the game, it may or may not be advantageous for the Priest to cleanse another player (since this action is optional). Since no other cards in ONUV look at any center cards the Copycat may have copied, including the Copycat in any game is functionally equivalent to playing each ONUV game with one less card than normal. Like the other Werewolves, he has the psychological burden of constructing and defending a lie, but unlike the Werewolves he has no information and doesn’t know who his allies are, if any. Adopt the same strategy as the Minion, with the unfortunate addition that the Pickpocket or Marksman may look at your Mark of the Bat and out you as Renfield. Components. This will ensure the Werewolf you saw doesn’t get lynched. You may look at one of the center cards.”. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. As a lone Mason, you have a tough game to play. If there is no Assassin, place the Mark of the Assassin in front of any player.”, From ONUV, only wins if the Assassin dies. One Night Ultimate Super Villains All Stretch Goals 5× 50 Card Sleeves One Night Collector's oversize box Plastic Super Villains tokens 24" oversized round playmat One Night Enamel Pin starter set One Night Ultimate Werewolf One Night Ultimate Daybreak One Night Ultimate Vampire One Night Ultimate Alien One Night Bonus Pack 1 Thanks to Stamps.com for sponsoring today's episode. Role selection needs to: The example setup in the rulebook is perfect for beginner players. Apart from playing like a normal Werewolf, the Alpha Wolf also needs to keep track of the center Werewolf card they gave to another player, including any subsequent switching it may have been subject to. You are now that role. If the Troublemaker claim is believed then the village will lynch the supposed wolf. If someone claims to be a role you saw in the center, you face a tradeoff between calling them out on it immediately or waiting. All players are a special role with a special ability that can switch at any moment. Since no experienced Seer would choose to look at one other players’ card instead of two cards in the center, the Tanner will hopefully be accused of being the Mystic Wolf and lynched. Secret Hitler makes the list of games like One Night Ultimate Werewolf because it is all … If the Tanner is in play, the Apprentice Tanner needs to be extremely subtle. for The Girls - The Ultimate Girls Night Party Game - by What Do You Meme? Requires the One Night Ultimate Super Villains boardgame. If the group is indifferent between voting for the Master directly or voting for their lover to kill the Master indirectly, if it has any credibility left Team Vampire should sway the group to vote for the Master directly, since then the Master’s immunity power will be employed. If you need to use it again in a short period of time, better to quickly come clean that you were the Paranormal Investigator and saw the two Team Village cards before this information is revealed of its own accord. The Dream Wolf is probably the most difficult role to play. Free shipping for many products! LCR® Left Center Right™ Dice Game - Blue Tin, The Ultimate Game for Couples - Great Conversations and Fun Challenges for Date Night - Perfect Romantic Gift for Couples, Beat That! As a member of Team Werewolf, lying is essential. You may view the card of one player and the mark of another player.”. “Minion, wake up. The Squire will have more information than the wolves in this regard. If there is a Werewolf majority then the game flips on its head. “Alpha Wolf, wake up and exchange the Center Werewolf card for any other player’s card.”. It’s your job to figure out who the Werewolves are and to kill at least one of them in order to win...unless you’ve become a Werewolf yourself! Announcing the mark of the Vampire or Mark of the Traitor fairly quickly is helpful to discredit that individual, but the Marksman should definitely hold back on announcing what he saw or who he looked at if he saw the Mark of the Bat. You may place a shield token on any player’s card but your own.”. Game type: Cooperative – Teams – Verbal Number of players: 3-10 Suggested age: teen+. Blue Orange Games Queendomino Board Game - Family or Adult Strategy Board Game for 2 to 4 Players. With one night bonus roles, your one night games will take on new life as you experience all manner of ways to bluff your way to victory. In ONUW, the Villagers must try to vote out Werewolves, while the Werewolves have to stay alive. Another player may try to corroborate the liar’s story, who may also be a Werewolf or a Minion. One Night Ultimate Werewolf. Also, if the vote could swing either way, it might be better for the Vampire to use their vote on another player. “Count, wake up and place the Mark of Fear in front of any non-Vampire player.”. If the Squire sees that the wolves still have their cards, the he should wait for someone else to claim they switched out one of the wolves (which he knows to be false) and call that individual out on their lie, since they are most likely on Team Village and any misdirected suspicious advantages Team Wolf. One or both of you can lie to draw out Werewolves, knowing that your risk of the lie backfiring is reduced since when you eventually reveal you are a Mason, the other Mason can back you up. The ONUW Game. Most of the time they will be correct, especially in smaller games where the chance of anyone else being a Werewolf, and therefore you seeing a Werewolf, is relatively high. “Marksman, wake up. “Mystic Wolf, wake up. If you're a One Night veteran, play Alien first without cards from the other games. Recommended for Ages 8 & Up, The Titanic Movie, Strategy Party Game, for Adults and Kids Ages 12 and up, Bezier Games WWDXBEZ Werewords Deluxe Edition, Mustachio by Gatwick Games | A Strategy Game of Trickery & Scheming Nuts! Find the Werewolves hiding amongst you, but you only have one night. Like the Curator and Revealer, they are essentially a Villager with a small amount of agency during the night phase. If the Diseased gave the Mark of Disease to a Vampire and confirms it publicly then no one will vote for the diseased Vampire and Team Vampire will most likely win. If you are a Werewolf/Vampire and Thing tapped you on the shoulder, then expect at some point for them to call on you to back them up. Worse still, two Werewolves claiming to be the Masons will appear more credible than you claiming to be a lone Mason. Similarly, if a copycat and an Alpha Wolf are both in play, the copycat could look at the center werewolf card and three wolves may wake up at night. “Cupid wake up. September 6, 2016 onenightultimate 13 Comments “Apprentice Tanner, wake up. After looking at another player’s card she can reveal what she saw, claiming she herself is a Seer, hoping that when that player confirms their own card her claim as a Seer will be more credible. By looking at a mark, the Marksman has a reasonably high chance of identifying the Mark of the Vampire, Mark of the Bat (i.e. As a first time player on Team Village, aim to reveal the truth gradually over the course of the discussion. You can lie to draw out other liars, hoping that if your lie starts to unravel the person you tapped will ultimately support your claim as Thing. As the Dream Wolf flying under the radar is more difficult, so one strategy is to make others think you are the Tanner by making and defending outrageous claims. If the Dream Wolf is the only Werewolf he doesn’t get the benefit of looking at a center card under the Lone Werewolf option. “Copycat, wake up and look at one of the center cards. Before playing, ensure that beginner players understand that the Count is also a Vampire and wakes up with the Vampires. You may look at another player’s card or two of the center cards.”. In this case, the Diseased should continue to deny they were ever the Diseased, thus discrediting the Vampire and letting everyone else vote for them bringing victory to Team Village. First released in 2009, One Night is a survival horror game that combines the gameplay of Playstation-era classics such as Resident Evil and Parasite Eve with a 16-bit aesthetic inspired by modern indie games. If you accompany this with a knowing wink to them, they may think you’re on Team Village and go along with this lie for the time being, they will claim to be some other role, eventually be found out and rely on you to bail them out, which of course you won’t. If there is no Tanner, only wins if he himself dies. The following recommended rolesets have been compiled from user contributions on the Board Game Geek forums: Most beginners are either too keen to just spill the truth at the first opportunity, or to lie without a clear objective in mind. “Sentinel, wake up. Most switching involves a direct swap, so whoever had the card that the Werewolf now has probably now has the Werewolf card and is therefore an ally. Marks override card powers, while artifacts override both marks and card powers. Once Team Vampire confidently announce their majority, the Priest can announce that in fact they they cleansed the Mark of the Vampire from someone else and the Vampire minority just revealed themselves for certain defeat. At this point, you will have a 50% chance of being pinned as a Werewolf/Vampire. Apart from ensuring he himself isn’t lynched he also needs to ensure that the freshly turned Werewolf also isn’t lynched. However, as the Minion becomes more unsure who the Werewolves are, either as a result of switching, or the presence of the Alpha Wolf or Paranormal Investigator, then it becomes more critical that the Minion gets himself lynched to avoid a Werewolf being inadvertently lynched. Prime members enjoy FREE Delivery and exclusive access to music, movies, TV shows, original audio series, and Kindle books. However, if enough players do this, it erodes the real target’s veil of protection and allows the Assassin to direct suspicion against them. As long as you are confident you are now on the Team Village, you can out yourself as the former Minion and out the real Werewolves too. Play One Night Ultimate Werewolf online for free. I would only do this if the cards in use in the game strongly favors Team Village (e.g. If you don’t contradict that accusation immediately, it will be very hard to shake later. The probability of this happening is maximized if she gives the Mark of Love to two other random players. The Count’s strategy then resolves to that of a Vampire. Spice up your next game night with the One Night Ultimate Werewolf Daybreak. This also works even if both cards you saw were on Team Village because even if you remained on Team Village as the P.I. Thing plays similar to Masons except that you don’t know if the person whom you tapped is on Team Village or Team Werewolf/Vampire. If, as the Paranormal Investigator, you do look at a Werewolf card, one strategy is to confess to being the Paranormal Investigator and that the Werewolf card you saw was actually a Minion. One Night Ultimate Werewolf is the first game of the One Night series, inspired by the social game Werewolf. “Vampires, wake up and look for other Vampires. If the Squire sees that one of the wolves was switched, the Squire should listen carefully to anyone who claims the switched role. Before playing, ensure that beginner players understand that the Master is also a Vampire and wakes up with the Vampires. Weird beings are invading your quaint little village. If the claimed switcher takes that opportunity to recant their switching claim and encourages everyone to kill you after all as a self revealed Werewolf, then you can take the lynching as the Minion and claim victory for Team Werewolf. “Doppelgänger, wake up and look at another player’s card. With both the Assassin and his target both outed with high certainty in most games, the Assassin should serve as a rallying point of sorts. If the Assassin is not in play then the Apprentice Assassin’s strategy resolves to that of the Assassin. As a member of Team Village, lying still has its place as a means of both drawing out other liars and of stalling until you can confirm that you haven’t in fact been switched to Team Werewolf. And if two Masons caught in a lie confess that they were both Masons the whole time, they will likely themselves be painted as Werewolves masquerading as Masons. Bezier Games is raising funds for One Night Ultimate Super Villains on Kickstarter! Players have one night and one day to use their abilities and win for their team! This is a fast game in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. As a weaker version of the Seer, the Apprentice Seer’s strategy should follow that of the Seer. When someone has just started to arouse suspicion, claim to be a Robber and say you robbed them. “Seer, wake up. If you see a Werewolf or the Tanner, you must stop and you become a Werewolf or the Tanner.”. Don’t reveal what you saw until other players have revealed their own roles, so that you can catch them in a lie. The One Night Ultimate Werewolf is a stand-alone game by Ted Alspach and Akihisa Okui where everyone gets to play a different role. The Alpha Wolf, together with the Minion, also needs to assess if it is likely that the Werewolves have a majority. This is one place where everyone gets a role. “Priest, wake up and give yourself a Mark of Clarity. The Seer, Apprentice Seer or Witch can verify/refute what the Copycat say they did. If either the other Werewolf does a good enough job defending himself OR if the Troublemaker reveals they never switched you after all, then your chance of being lynched increases further. Alternatively, they may suspect you’re a Werewolf and dispute your version of events immediately. A small exception to this is that if you play with the Copycat card and the Marksman looks at the Copycat’s card then they get less information than if you simply ditched the Copycat and started the game with one less card. If that role is called, wake up and do that action.”. The Squire should try to communicate to the wolves that they still have their wolf card to ensure their continued allegiance. This will only work occasionally though. If she gave it to a player on Team Village the recipient is now working against the Instigator’s interest so the Instigator announcing what they did should undermine the traitor’s credibility. One Night Ultimate Werewolf Codewords Secret Hitler Spyfall Love Letter Avalon Enigma About Settings Help and Feedback Subscribe Buy me a coffee :) netgames.io. Claim to be the Witch and you gave yourself a card from the center that is strongly suspected to be a Werewolf card. But on the downside, giving the Mark of Fear provides Team Village certain knowledge that the Count is in the game. Check them out on Rooster Teeth. As the Marksman seeing a Mark of Fear, Mark of Love, Mark of Disease won’t provide much informational advantage since recipients of any of these marks are incentivized to announce it to the group fairly early anyway. 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Unexpectedly, it's not an oxymoron. “Yes I’m an Assassin and I’m going to vote for my target who is a [villager or vampire], so if you want a [villager or vampire] to die then vote with me.”. HOW TO PLAY ONE NIGHT ULTIMATE WEREWOLF – WHAT IS IT? If a Troublemaker claims to have swapped you with someone else, claim that this is ironic because you are a Paranormal Investigator and you saw that the person with whom you have been switched was a Werewolf, so now as the recipient of your ‘Paranormal Investigator turned Werewolf’ card they are still a Werewolf and need to be lynched. If you are one of a pair of Masons you are in a good position to corroborate each others stories. One Night Ultimate Werewolf. Beyond this, role selection requires experience as well as trial and error. No one else can back you up so if someone else, like a Werewolf, claims to be a lone Mason it will simply be your word against theirs. At long last, this RPG Maker classic comes to Steam as One Night: Ultimate Edition, updated with a … Create trust as quickly as possible (Villager Team) If you’re the Village team, don’t lie and conceal … One Night Ultimate Werewolf was recommended by the Spiel des Jahres jury in 2015, and Werewords was a finalist for the Spiel des Jahres in 2019. If a Vampire receives it, and this becomes known, then it will be much harder for Team Village, and therefore the Diseased herself, to win. Turn an ordinary night into an extraordinary with the ultimate werewolf board game. In this follow-up to One Night Ultimate Werewolf, players take on the roles of heroes or villains, each with amazing superpowers! If the Assassin has been outed then the Apprentice Assassin’s best bet is probably to out herself as the Apprentice Assassin, announce that she’s going to vote for the Assassin and encourage any Vampires to follow her. Secret Hitler. - Funny Board Games for Teens, Family Night & Adult Games for Game Night - Card Games for 2 Players Board Games for Kids 8-12, Monopoly Super Electronic Banking Board Game, Electronic Banking Unit, Choose Your Rewards, Cashless Gameplay Tap Technology, for Ages 8 and Up, Grey Fox Games Deception: Undercover Allies Board Game, Dragon Shield Sleeves - Brushed Art 100 CT - MGT Card Sleeves - Compatible with Magic The Gathering Card Sleeves Pokémon and Other Card Games - Limited Edition: Starry Night. You may also give any other player a Mark of Clarity.”. Thing is similar to the Masons, but only consumes one of the precious spots in your deck during pre-game role selection. Robber, Minion, Doppleganger, Alpha Wolf, Mystic Wolf, Witch, Robber, Tanner, Doppleganger, Alpha Wolf, Witch, Dream Wolf, 2 Werewolves, Robber, Tanner, Drunk, Doppleganger, 2 Werewolves, Robber, Tanner, Doppleganger, Alpha Wolf, Witch, Curator, Werewolf, Seer, Hunter, Mystic Wolf, Apprentice Seer, Revealer, Bodyguard, Alpha Wolf, Mystic Wolf, Dream Wolf, Robber, Witch, Village Idiot, Aura Seer, Cursed, Werewolf, Seer, Insomniac, Mystic Wolf, Apprentice Seer, Paranormal Investigator, Witch, Revealer, Werewolf, Robber, Troublemaker, Doppleganger, Alpha Wolf, Witch, Village Idiot, Curator, Seer, Troublemaker, Tanner, Insomniac, Alpha Wolf, Mystic Wolf, Paranormal Investigator, Witch, 2 Werewolves, Villager, Seer, Robber, Troublemaker, Tanner, Drunk, Minion, Robber, Troublemaker, Tanner, Minion, Doppleganger, Mystic Wolf, Paranormal Investigator, Witch, Dream Wolf, 2 Werewolves, Seer, Robber, Troublemaker, Minion, Doppleganger, Witch, Revealer, 2 Werewolves, 3 Villagers, Tanner, 2 Masons, Doppleganger, 2 Werewolves, 2 Villagers, Seer, Robber, Troublemaker, Tanner, Drunk, Minion, Robber, Tanner, Drunk, Minion, Alpha Wolf, Apprentice Seer, Paranormal Investigator, Witch, Revealer, Dream Wolf, 2 Werewolves, 2 Villagers, Seer, Robber, Troublemaker, Tanner, Drunk, Hunter, Minion, 2 Werewolves, 3 Villagers, Seer, Robber, Troublemaker, Tanner, Drunk, Hunter, Minion, Robber, Troublemaker, Tanner, Minion, Doppleganger, Alpha Wolf, Mystic Wolf, Apprentice Seer, Witch, Revealer, Bodyguard, Aura Seer, Seer, Robber, Troublemaker, Tanner, Drunk, 2 Masons, Minion, Doppleganger, Alpha Wolf, Mystic Wolf, Witch, 2 Werewolves, 2 Villagers, Seer, Robber, Troublemaker, Tanner, Drunk, Hunter, 2 Masons, Minion, Robber, Troublemaker, Tanner, Hunter, Minion, Doppleganger, Alpha Wolf, Mystic Wolf, Apprentice Seer, Paranormal Investigator, Witch, Cursed, Prince, Robber, Troublemaker, Tanner, Drunk, Hunter, Minion, Doppleganger, Alpha Wolf, Paranormal Investigator, Dream Wolf, Bodyguard, Cursed, Prince, You are using some combination(s) of One Night Ultimate Werewolf, Daybreak, One Night Ultimate Vampire, Bonus Pack 1 and Bonus Pack 2, If you are using the Curator then all artifact tokens are available for selection, No house rules or other rule modifications are in use, -6Ba : Doppelgänger-Count (also wakes up at -6), be balanced between the Werewolf and Village teams, not create too much chaos, nor be too deterministic, ensure the night phase does not take too long, contain a level of complexity appropriate for the level of players’ experience.